It's been a while
VFX for hell hounds in Risen 3 Trailer
RISEN 3 Trailer from Platige Image on Vimeo.
My job was to prepare FX's for the hell hound's characters
Executive producer: Marcin Kobylecki
CG Supervisor: Grzegorz Kukuś
Producer: Piotr Prokop
Production coordinator: Monika Paćkowska
Lead layout artist: Damian Nenow
Layout artist: Bartłomiej Kik
Rendering artist: Mariusz Giętkowski, Michał Skrzypiec
Environment artists: Robert Kudera, Dawid Kopestyński, Daniel Kłos, Mariusz Samson
Compositing artist: Denis Nikolayenia, Dawid Kopestyński
Lead animator: Sebastian Kalemba
Animation: Arkadiusz Firlit, Tycjan Bartuś, Juan Diego Liza, Marta Zdunek, Łukasz Kubiński, Maciej Wojtkiewicz, Jakub Brudny
Motion Capture TD: Mateusz Golik, Łukasz Salabura
Lead shading artist: Wojciech Idzi
Shading artists: Michał Skrzypiec, Bartłomiej Walendziak, Aleksandr Kirilenko, Maciej Bugajski, Tomasz Zaborek, Krzysztof Dębski
Character modelers: Artur Owśnicki, Aleksandr Kirilenko, Seid Tursic
Concept art: Damian Bajowski, Artur Sadłos, Mathias Zamęcki
Mattepainter: Adam Trędowski
Storyboard: Paweł Piechnik
Lead character TD: Mateusz Popławski
Character TD: Mateusz Kruczała, Łukasz Salabura, Maciej Wojtyna
Simulation TD: Marek Sulęcki
FX TD: Paweł Wilkos, Piotr Suchodolski, Bartosz Grzybowski
Pipeline TD: Michał Krupa, Ada Pawłowska
RnD: Adam Wierzchowski
3D scaning: Better Reality
Motion Capture performers: kaskader.pl, Sebastian Kalemba
CTO: Tomasz Kruszona
IT: Łukasz Olewniczak, Piotr Getka, Jakub Dąbrowski, Tomasz Zając
Music: Adam Skorupa
Music, sound design and mix: Kuba Pietrzak
Stunts/ Kaskadezrzy: Maciej Kardas, Bartek Kamiński
Stunt coordinator/ Koordynator: Marek Sołek
VFX for HUNGER IS A MONSTER
HUNGER IS A MONSTER from Platige Image on Vimeo.
My job was to prepare ink effects and tearing skin effect for wolf. I did also some snow effects.
More about the campaign at endinghunger.org/en/educate.html
Script: Aymen Khalifa
Screenplay: Marcin Filipek
Executive Producer: Piotr Sikora, Jarosław Sawko
Producer: Piotr Prokop, Katarzyna Chodak, Marek Jankowski
DOP: Wojtek Zieliński
Steadicam operator: Piotr Kajszczak
Focus Puller: Michał „Szpilman” Sobótka
Featuring: Aleksandra Hamkało
Make up: Eryka Sokólska
Costumes: Magdalena Adamczyk
Editing: Magdalena Mikołajczyk - Zielińska
Grading: Piotr Sasim
Art Director: Marcin Filipek
Storyboard: Marcin Filipek
Concepts: Marcin Filipek, Jakub Jabłoński, Rafał Wojtunik , Michał Misiński
Layout: Marcin Filipek, Bartłomiej Kik
Wolf model: Szymon Kaszuba, Łukasz Skurczyński, Konrad Kiełczykowski
Modelling: Sebastian Ośka, Michał Misiński
Textures: Sebastian Ośka, Michał Misiński
Environment : Sebastian Ośka, Michał Misiński
Fur set-up: Michał Skrzypiec
Simulations: Paweł Wilkos, Łukasz Sobisz, Marcin Filipek
Tracking: Michał Skrzypiec
Rotoscopy: Michał Skrzypiec
Keying: Michał Skrzypiec
Animation: Krzysztof Krok, Artur Marcol
Lighting: Marcin Filipek, Bartłomiej Skrzypiec
Shaders: Marcin Filipek, Bartłomiej Skrzypiec
Rendering: Marcin Filipek, Bartłomiej Skrzypiec
Compositing: Michał Skrzypiec, Marcin Filipek, Piotr Popielawski
Music: Christof Unterberger
SFX: David Guerrero
FX Simulations for Orlen Dakar Spot
ORLEN Dakar from Platige Image on Vimeo.
One of projects from 2012 done in Platige Image. I was working in team on dirt and stones simulations.
Director: Tomek Bagiński
Producer: Agata Socha
CG Supervisor: Kamil Dąbkowski
Modelling: Konrad Kiełczykowski, Piotr Ruszkiewicz
Rotoscopy: Juliusz Zenkner
Animation: Agnieszka Podolecka
Symulation: Waldemar Woźniak, Paweł Wilkos
Rendering: Piotr Tatar
Compositing: Kamil Dąbkowski
Rigging: Bartosz Opatowiecki
Matte painting: Adam Trędowski
Online: Piotr Popielawski
KSIĄŻĘCE Gold Wheat
KSIĄŻĘCE Gold Wheat from Platige Image on Vimeo.
Here's a spot with some of mine particle simulations of cuted wheat. Also I did a lot of smoke/fog sims for this one. Job done in Platige Image.
Agency: HAVAS Worldwide Warsaw Art Director: Tomek Nowak, Magda Korzyńska Production house: Oto Studio filmowe Postproduction house: Platige Image Director: Nicolas Salis Producer: Marta Herbst CG Supervisor: Marcin Filipek Concept: Damian Bajowski, Marcin Filipek Modelling: Jakub Bogacki Animation: Beata Musiał- Tomaszewska Rendering: Robert Sarlej, Kamil Pohl, Jakub Bogacki Simulation: Maciej Jurgielewicz, Paweł Wilkos, Łukasz Sobisz Compositing: Michał Skrzypiec,Marcin Filipek, Dennis Nikolayenia, Manuela Balk Matte Painting: Damian Bajowski, Adam Trędowski, Michał Niewiara Grading: Piotr Sasim Online: Krzysztof Pucuła Offline: Marek Skorupski
KSIĄŻĘCE Red Lager
KSIĄŻĘCE Red Lager from Platige Image on Vimeo.
Here's a spot with some more clouds simulations. It was made for this really cool Ksiazece Campaing in Platige Image.
Agency: HAVAS Worldwide Warsaw Art Director: Tomek Nowak, Magda Korzyńska Production house: Oto Studio filmowe Postproduction house: Platige Image Director: Nicolas Salis Producer: Marta Herbst CG Supervisor: Marcin Filipek Animatic: Marcin Filipek, Krzysztof Rusinek Concept: Jakub Jabłoński, Damian Bajowski Modelling: Konrad Kiełczykowski, Krzysztof Rusinek, Jakub Bogacki, Marcin Filipek Texture: Krzysztof Rusinek Animation: Olga Szablewicz-Pisuk, Krzysztof Rusinek Simulation: Maciej Jurgielewicz, Paweł Wilkos, Łukasz Sobisz Compositing: Michał Skrzypiec, Marcin Filipek, Dennis Nikolayenia, Tomasz Suwalski Matte Painting: Jakub Jabłoński, Damian Bajowski, Adam Trędowski Offline: Marek Skorupski Grading: Piotr Sasim Online: Krzysztof Pucuła
Smoke and particles for CYFRA PLUS Jinn
CYFRA PLUS Indian dancers from Platige Image on Vimeo.
Some time ago i was working on a smoke and particle effects you can see at video created by Platige Image.
Credits:
Agency: Saatchi&Saatchi
Executive Producer: Jacek Daniel
Production House: Tandem Taren-To
Postproduction house: Platige Image
Director: Sebastian Pańczyk
Producer: Ula Kominek
CG Supervisor: Marcin Filipek
Concept: Marcin Filipek
Modelling: Marcin Filipek, Szymon Kaszuba
Rigging: Krzysztof Rusinek
Animation: Krzysztof Krok, Artur Marcol
Rendering: Marcin Filipek, Michał Skrzypiec
Simulation: Michał Skrzypiec, Paweł Wilkos
Compositing: Michał Skrzypiec
Tracking: Michal Skrzypiec, Waldemar Woźniak
Grading: Piotr Sasim
Online: Piotr Popielawski
Alpen Gold simulations
ALPEN GOLD Fabryka Uśmiechu from Platige Image on Vimeo.
Recently i was working on simulations for this spot in Platige Image.
Agency: Ogilvy
Art Director: Marcin Nowakowski, Dominik Przerwa
Production house: Redworks
Postproduction house: Platige Image
Director: Sebastian Pańczyk
Producer: Kasia Chodak
CG Supervisor: Kamil Dąbkowski
Concept: Jakub Jabłoński, Adam Trędowski
Modelling: Łukasz Rzeszot, Konrad Kiełczykowski, Maciej Jurgielewicz, Artur Woźniak, Marcin Klicki
Simulation: Paweł Wilkos
Rigging: Kamil Hepner
Animation: Olga Szablewicz-Pisuk, Paweł Lorenz, Agnieszka Podolecka
Rendering: Piotr Tatar, Kuba Bogacki, Jakub Jeziorski
Compositing: Marcin Charlicki, Kamil Dąbkowski
ZUBR Kawka from Platige Image on Vimeo.
I was lucky enough to be part of team engaged into creation of fur system for this spot purposes. It was a very value lesson for me; teaching how to deal with this kind of stuff because i've never worked before on fur systems in big productions. My job was to grow and comb fur for a jackdaw. Happy watching !
Agency: Paralotna
Production house: Papaya Film
Director: Sebastian Pańczyk
Art director: Michał Soroczyński
Postproduction house: Platige Image
CG Supervisor: Jakub Knapik
Producer: Marta Herbst
Compositing: Jakub Knapik
Compositing Support: Robert Bielecki
Rendering: Jakub Knapik, Maciej Jurgielewicz
Modelling: Konrad Kiełczykowski, Łukasz Rzeszot
Rigging: Mateusz Popławski, Bartosz Opatowiecki
Animatic: Dominik Wawrzyniak
Texture: Tomasz Zaborek, Łukasz Rzeszot
Offline: Magda Mikołajczyk
Grading: Piotr Sasim
Tracking: Michał Skowron
TD: Adam Wierzchowski, Jakub Jeziorski
Fur/Feather TD: Maciej Jurgielewicz, Konrad Kiełczykowski,Paweł Wilkos
Animation: Paweł Lorenc, Olga Szablewicz-Pisuk
Matte painting: Szymon Kuczmierczyk, Damian Bajowski
Simulation: Łukasz Sobisz, Piotr Suchodolski
Rotoscopy: Tadeusz Chmiel
Online: Krzysztof Pucuła
Special thanks to Olga Knapik and Kamil Dąbkowski.
Cloud simulation: LOT - The future is our horizon
I've recently worked on R&D and creation of couldscape for this project realised in Platige Image. You can see final effect on the one shot before last, so take a good look ! :) Clouds were volumetric, fully done in fume fx. Tricky thing to do but fun and worth time i've spend on R D.
Director: Andreas Link
Producer: Agnieszka Stachowicz
CG Supervisor: Rafał Sadowy
Compositing and rendering supervisor: Jakub Knapik, Rafał Sadowy
Layout, animation: Damian Nenow, Bartek Kik, Michał Kaleniecki, Rafał Sadowy
Concepts, matte painting: Damian Bajowski
Modelling: Piotr Tatar, Łukasz Rzeszot
Texture: Konrad Kiełczykowski, Piotr Tatar
Rendering: Piotr Tatar, Jakub Bogacki, Łukasz Rzeszot, Rafał Sadowy
Simulation: Piotr Suchodolski, Paweł Wilkos
Compositing: Tadeusz Chmiel, Jakub Knapik, Rafał Sadowy
Support: Jakub Knapik, Jakub Jeziorski, Robert Bielecki, Adam Wierzchowski
Grading: Piotr Sasim
Online: Piotr Popielawski
Lech bottle Fluids
That's a firs project I was working on at Platige Image. I was a part of team doing this short video for a tv spot promoting new Lech Bottle. My job was to prepare the animated water effect inside a bottle and a condensation effect.
Agency: McCann Erickson
DOP: Martijn van Broekhuizen
Director: Michael Sewandono
Postproduction studio: Platige Image
Producer: Marta Herbst
CG Supervisor: Kamil Dąbkowski
Rendering: Piotr Tatar
Compositing: Kamil Dąbkowski
Simulation: Paweł Wilkos
Modelling: Konrad Kiełczykowski
Online: Krzysztof Pucuła
Editing: Magda Mikołajczyk, Marcin Konarzewski
Grading: Piotr Sasim
Realflow python foam script
While waiting for Realflow 2013 I've created a foam script that i've created in Python for my Realflow projects purposes. Foam script is created to give user an option to precise control automatic foam creation process.
Main features of this tool are:
- Foam creation under several main conditions: velocity, vorticity, pressure tresholds
- Script smoothly changes mass of fluid particles to selected foam mass to allow more naturally behavior.
- Auto kill foam after random values inside your time limits.
- Script autosets resolution for foam to match the master resolution to avoid problems.
- User can select a node below which foam is created (for a case when you pour one object from another)
- Foam can transfer back to fluid after some time.
Because its pretty complex and there is a lot of options to set i've wrote a handy little script that allows user to track values of particles manually. I will make it public soon and drop here a link so stay tuned.
FX simulations of vulcano
Particles R&D
I've recently spend some time with Realflow and 3ds Max particle systems. Here are some tests i did while learning this stuff. I think that in near future i will be able to show some first commercial things i did with techniques i've learned ! Cannot wait to do some more crazy stuff ! :) Go straight to Vimeo to see that in better quality: http://vimeo.com/33996875
Mazda 2 Transitions
I was responsible for rendering of provided by client CAD model on the transition shot at begining. In second part (city drive) my job was to animate the car and cameras.
CLIENT: Mazda Global / Syzygy UK
AGENCY: Ars Thanea
Head of motion: Karol Kolodziński
Lead 3D artist: Peter Kolus
3D artist/Animator: Pawel Wilkos
Flashdeveloper: Tomek Włodarczyk
Production manager: Marcin Molski
Sound design: Jarek Lublin
Syzygy UK:
Project manager: Doug McKnight
Senior project manager: Andrew Brown
Technical lead: Joe Botha
Associate creative director: Harwin Chandra
Website link:
mazda.co.uk/stories/pbc-gram-strategy/
Mazda Stories Intro
My job was shading and lighting.
Client: Mazda
Agency: Syzygy UK
Production Studio: Ars Thanea
Creative Director: Bartlomiej Rozbicki
Head of Motion: Karol Kolodzinski
3D Artist: Pawel Wilkos, Marcin Gibowski
Compositing: Karol Kolodzinski
Production Manager: Marcin Molski
Vmax
I've did some motion graphics for an use of tv program dedicated to motor sports. I've received A LOT of good quality of footage of cars from and bikes and had to do something with that. All thigs was done in after effects. Here im posting some cut's to show the general look of things i did.
All was done in after effects.
Client: Maciej Pruszynski - Vmax
Client: Verva Racing Team
Motion design: Pawel Wilkos
Project Manager: Marek Domowicz
Vmax
Polaroid Grey Label by Haus Of Gaga
Here's one of my latest projects i was involved in Ars Thanea. That's Global Key Visual we've done together with William Morris Endeavor. My main job here was to shade and light this crystals.
Client: Polaroid/William Morris Endeavor
Creative Director: Brad Klemmer
Production Studio: Ars Thanea
Creative Director: Peter Jaworowski
Art Director: Peter Jaworowski, Pawel Nolbert
3D Artist: Pawel Wilkos, Piotr Kolus, Marcin Klicki
Concept Artist: Michal Dziekan
Retouch: Pawel Nolbert
Production Manager: Marcin Molski
woodbot enviroments
Nike - take it to the max
rosato bottles
I was involved into the animation of 3d bottles for Martini site. Here's a video from this one and also a full site presentation :)
Martini - la Vie en Rosato from Ars Thanea on Vimeo.
Agency: Ars Thanea
Creative Director: Bartlomiej Rozbicki
Art Director, Lead Designer: Peter Jaworowski
3D Artists: Piotr Kolus, Pawel Wilkos, Karol Kolodzinski
Flash Developer: Tomasz Wlodarczyk
Programmer: Jacek Jarosiewicz
Project Manager: Pawel Piotrzkowski, Marcin Magdziak (XRS)
Woodbot Pilots
Mojito Islands
Huh,
I was involved in creating a interesting project lately. All the 3d was done in modo 401. I wish that future versions of modo will have nore tools for animations and pass rendering. Anyway, if you have any questions - send me an info. The video you can see here:
Agency: Ars Thanea arsthanea.com
Creative Director: Bartlomiej Rozbicki
Art Directors: Peter Jaworowski, Karol Kolodzinski
Designers: Peter Jaworowski, Bartlomiej Rozbicki, Pawel Nolbert
Animation Supervisor: Karol Kolodzinski
3D Animation: Pawel Wilkos, Karol Kolodzinski
Flash Developer: Tomasz Wlodarczyk
Programmer: Jacek Jarosiewicz
Project Manager: Pawel Piotrzkowski, Agata Ziabska (XRS)
Music: Jarek Lublin
Render in progress
Just a fast update to post some frames from private things im doing right now. First is remastered Audi i've made a year ago; and second picture is a frame from animation i did for my old, temporary demo reel. I hope that i will make new version soon :) Ah, there is a also something with water.. Yeah, just a practice
coke characters - rejected
XSI lessons - WIP
I wanted to show something i'm working at the moment. It's part of a bigger project - my first steps using XSI. Model was provided by my friend Sebastian Zielinski. I want to learn how to animate, light and shade in softimage fast so i hope that i will post something more soon ! :)
Seeker, first scene
seeker wip2 from Paeu on Vimeo.
The seeker WIP
Ferrari Animation
Ferrari render from Paeu on Vimeo.
The Symbol
The Symbol from Paeu on Vimeo.
Ferrari WIP
Alfa Romeo
Thats my first try to shade and render car 100% in modo 401. Im a big fan of this application and i wanted to see what's new in 401 version. There is a lot of AA flickering in motion but i was doing that on the 50$ bucks machine so i didn't wanted waste to much of my time. Anyway im quite happy with the final result. The paint shader could be better and less shine'y but i like it that way.
Alfa Romeo from Paeu on Vimeo.
Some random stills
picturefobic blog
I'm Paweł Wilkos and this blog is created to present an audience some of my works made in 2d/3d. I'm mainly using Luxology modo for modeling and maya with mental ray to do other 3d related stuff. I'm always open for every feedback from readers so do not hesitate to leave a comment or say that something looks bad :)
Picturefobia - the fear of pictures looking to real. Quite good blog title for the young 3d adept like me. :)
About me
- Pawel Wilkos
- Hi ! It's a site where I throw the stuff that I work on as a CGI Artist.